Gaming Diary – Phantasy Star Gaiden Pt. 04

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Console: Game Gear
Developer: Sega
Publisher: Sega
Release Date: 1992
ROM Translated by: “Magic Destiny”

Research done, I now know that my main priority should be collecting the “ATV”, and with that in mind I travel south to the port town of Karkato.

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The citizens are, for the most part, all preoccupied with their town’s inability to travel the seas due to monsters – but their worries will just have to wait, as we have much more important things to think about. Mainly, the town’s reckless disregard for the age limit.

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After wading through the various self-pitying NPCs, preoccupied with petty issues like how they’re going to feed their families if they can’t go fishing, we find this chap – who takes it upon himself to recommend the town’s local sambucca-esque liqueur to a pair of traveling minors. In true RPG fashion, this “Ouzo” is clearly important now, so before traveling to the ruins to the east, we make a quick stop at the local item shop to pick up a bottle. Lucky for us, the guy doesn’t ask for ID.


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Ouzo at the ready, we travel to the eastern ruins.

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Well… isn’t that convenient!

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A quick trip to our inventory and…

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…he takes the bait!

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Clearly this man is being paid too much.



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The ruins prove to be surprisingly short, and we are able to reach the chest containing the ATV, and return to the exit, with only 1 Torch – which is lucky, as I forgot to purchase any more since the last dungeon. There are no random encounters here either, which feels rather odd… but does provide a welcome change from the encounter-every-two-steps we had to deal with in the northern cave. Nonetheless, I feel like a boss battle would have been nice, as so far – besides Lao-tse – we have yet to encounter anything even resembling a boss – meaning that once we’ve done an adequate amount of level-grinding, every area loses all semblance of challenge beyond the frustration of constant battle.

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The ATV is apparently some kind of car, and with it we can now cross the desert (something I wasn’t aware we couldn’t do). What dangers await us beyond the desert? Will we finally meet something akin to a boss? Will the plot finally develop beyond a giant fetch quest? Find out next time, in Part Five! 😛

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